Lecture

The Art of Mars

Track

Visual Arts

Presenters

Time

Saturday September 2, 2006, 2:00 pm – 4:00 pm

Format

Lecture

Keywords

Robin White-Holmes, 6 year veteran of the video game industry and 10 years of experience as a digital artist in 3D graphics and animation, will demonstrate and discuss a soon-to-be released project for Discovery and Gala Film. The Mars simulator is complementary to the new docu-drama to be aired on Discovery in 2007.

Software Engineering and Game Design

Track

Programming

Presenters

Time

Saturday September 2, 2006, 1:00 pm – 2:00 pm

Format

Lecture

Keywords

As technologies evolve, the set of basic skills required of game designers also evolve. Similarly, as games are changing from being one-offs to being multi-version, multi-platform, multi-user distributed games, the need for strong software engineering skills has become obvious. This panel will explore what they feel software engineers specializing in game design need to know.

Real-Time Non- Photorealistic Rendering Techniques

Track

Programming

Presenters

Time

Saturday September 2, 2006, 10:00 am – 11:00 am

Format

Lecture

Keywords

With recent enhancements in modern hardware, we have seen the rise of real-time visual effects scenarios that rival the realism of traditional offline rendering. Techniques such as parallax and relief texture mapping have created the illusion of increased depth complexity and three dimensional surface details without the need for extraneous geometry. However, these enhancements have yet to be seriously applied to the field of non-photorealistic rendering which is becoming a widely accepted form of visual representation in games.

The Technology Behind FUEL

Track

Programming

Presenters

Time

Friday September 1, 2006, 3:00 pm – 4:00 pm

Format

Lecture

Keywords

Description.

Productive Play: Making Fun Work and Work Fun

Track

Game Design

Presenters

Time

Friday September 1, 2006, 1:00 pm – 2:00 pm

Format

Lecture

Keywords

Blurring the boundary between working and gaming can create productive play. This 1-hour lecture compares and contrasts tasks associated with work and play, discusses "the grind" associated with MMO play, and presents a case-study example of how airport screeners could become not only playfully productive, but more effective.

Video Games in the Classroom: Some Pedagogical Possibilities

Track

Game Design

Presenters

Time

Friday September 1, 2006, 11:00 am – 12:00 pm

Format

Lecture

Keywords

Videogames and education go together hand-in-hand. Based on an upcoming book by the presenter, this session outlines 25+ activities that are the perfect starting points for independent game design in the classroom. Getting students to think critically about video games - as consumers, critics, and creators - is the focus.

Developing "Hegemony: Philip of Macedon"

Presenters

Time

Friday September 1, 2006, 3:00 pm – 4:00 pm

Format

Lecture

Keywords

Description.

Looking Into Government Incentives for Gamers

Track

Business

Presenters

Time

Thursday August 31, 2006, 1:00 pm – 2:00 pm

Format

Lecture

Keywords

An in-depth, informative look at government incentives such as the Ontario Interactive Digital Media Tax Credit and the Scientific Research and Experimental Development Program. These two programs can recover a digital media company up to 60% of costs back associated with starting and running a digital media company.

Toward A Canadian Serious Game Movement

Presenters

Time

Thursday August 31, 2006, 11:00 am – 12:00 pm

Format

Lecture

Keywords

While Canada is a few steps behind other countries, especially the United States, in developing a serious game industry, there is still hope. This presentation will examine opportunities, and hurdles, in the field of serious games that apply distinctly to the Canadian industry. It also looks at how innovation in these projects can have far-reaching benefits not only in areas such as education, training, medicine and social outreach, but in entertainment game design as well.

FuturePlay Presentation

Track

Business

Presenters

Time

Saturday September 17, 2005, 1:00 pm – 1:30 pm

Format

Lecture

Keywords

Glyn Heatley presents information about the 2005 FuturePlay conference.

Syndicate content