Keynote

The Business of Game Audio

Track

Audio

Presenters

Time

Saturday September 2, 2006, 11:00 am – 12:00 pm

Format

Keynote

Keywords

An overview of the business side of game audio. Topics discussed will include how much people should be charging and other contract points such as Ancillary Rights, Publishing Deals, Bonus Payments, and Soundtrack Albums.

Gaming Startups: Bridging the gap between the Code Hero and the Entrepreneur

Track

Business

Presenters

Time

Friday September 1, 2006, 2:00 pm – 3:00 pm

Format

Keynote

Keywords

In the gaming community, a new game development startup or an independent studio is born everyday, but what separates the 'Blizzard to be' from the one that never makes it to E3? Is it just the game or are there other factors? This presentation outlines the key to business management of a gaming startup and not just the business administration. It is an intimate look beyond the Gaming Engine and into the understanding of the Business Engine that drives a startup to studio fame.

Getting a Game Published

Track

Business

Presenters

Time

Saturday September 17, 2005, 11:00 am – 11:30 am

Format

Keynote

Keywords

Trevor Fencott's opening keynote shows how to go about getting your games out to the public.

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