Track
ProgrammingPresenters
Time
Saturday September 2, 2006, 1:00 pm – 2:00 pmFormat
LectureKeywords
As technologies evolve, the set of basic skills required of game designers also evolve. Similarly, as games are changing from being one-offs to being multi-version, multi-platform, multi-user distributed games, the need for strong software engineering skills has become obvious. This panel will explore what they feel software engineers specializing in game design need to know.



