Track
Game DesignPresenters
Time
Friday September 1, 2006, 1:00 pm – 2:00 pmFormat
LectureKeywords
Blurring the boundary between working and gaming can create productive play. This 1-hour lecture compares and contrasts tasks associated with work and play, discusses "the grind" associated with MMO play, and presents a case-study example of how airport screeners could become not only playfully productive, but more effective.



