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 <title>N/A Sessions</title>
 <link>http://www.torontoigc.com/conference/2006/sessions</link>
 <description>List of sessions for the conference</description>
 <language>en</language>
<item>
 <title>Toward A Canadian Serious Game Movement</title>
 <link>http://www.torontoigc.com/conference/2006/sessions/toward_canadian_serious_game_movement</link>
 <description>&lt;div class=&quot;event-nodeapi&quot;&gt;&lt;div class=&quot;session-start&quot;&gt;&lt;label&gt;Start: &lt;/label&gt;Aug 31 2006 - 11:00am&lt;/div&gt;&lt;/div&gt;
&lt;div class=&quot;event-nodeapi&quot;&gt;&lt;div class=&quot;session-end&quot;&gt;&lt;label&gt;End: &lt;/label&gt;Aug 31 2006 - 12:00pm&lt;/div&gt;&lt;/div&gt;
&lt;div class=&quot;event-nodeapi&quot;&gt;&lt;div class=&quot;session-tz&quot;&gt;&lt;label&gt;Timezone: &lt;/label&gt;Etc/GMT-5&lt;/div&gt;&lt;/div&gt;
&lt;p&gt;While Canada is a few steps behind other countries, especially the United States, in developing a serious game industry, there is still hope. This presentation will examine opportunities, and hurdles, in the field of serious games that apply distinctly to the Canadian industry. It also looks at how innovation in these projects can have far-reaching benefits not only in areas such as education, training, medicine and social outreach, but in entertainment game design as well.&lt;/p&gt;
</description>
 <category domain="http://www.torontoigc.com/session/business">Business</category>
 <category domain="http://www.torontoigc.com/session/game_design">Game Design</category>
 <category domain="http://www.torontoigc.com/taxonomy/term/7">Lecture</category>
 <pubDate>Sat, 30 Dec 2006 22:43:04 -0800</pubDate>
 <dc:creator>Chris Charabaruk</dc:creator>
 <guid isPermaLink="false">130 at http://www.torontoigc.com</guid>
</item>
<item>
 <title>Looking Into Government Incentives for Gamers</title>
 <link>http://www.torontoigc.com/conference/2006/sessions/looking_government_incentives_gamers</link>
 <description>&lt;div class=&quot;event-nodeapi&quot;&gt;&lt;div class=&quot;session-start&quot;&gt;&lt;label&gt;Start: &lt;/label&gt;Aug 31 2006 - 1:00pm&lt;/div&gt;&lt;/div&gt;
&lt;div class=&quot;event-nodeapi&quot;&gt;&lt;div class=&quot;session-end&quot;&gt;&lt;label&gt;End: &lt;/label&gt;Aug 31 2006 - 2:00pm&lt;/div&gt;&lt;/div&gt;
&lt;div class=&quot;event-nodeapi&quot;&gt;&lt;div class=&quot;session-tz&quot;&gt;&lt;label&gt;Timezone: &lt;/label&gt;Etc/GMT-5&lt;/div&gt;&lt;/div&gt;
&lt;p&gt;An in-depth, informative look at government incentives such as the Ontario Interactive Digital Media Tax Credit and the Scientific Research and Experimental Development Program. These two programs can recover a digital media company up to 60% of costs back associated with starting and running a digital media company.&lt;/p&gt;
</description>
 <category domain="http://www.torontoigc.com/session/business">Business</category>
 <category domain="http://www.torontoigc.com/taxonomy/term/7">Lecture</category>
 <pubDate>Sat, 30 Dec 2006 23:36:40 -0800</pubDate>
 <dc:creator>Chris Charabaruk</dc:creator>
 <guid isPermaLink="false">133 at http://www.torontoigc.com</guid>
</item>
<item>
 <title>State of the Indie Roundtable</title>
 <link>http://www.torontoigc.com/conference/2006/sessions/state_indie_roundtable</link>
 <description>&lt;div class=&quot;event-nodeapi&quot;&gt;&lt;div class=&quot;session-start&quot;&gt;&lt;label&gt;Start: &lt;/label&gt;Aug 31 2006 - 2:00pm&lt;/div&gt;&lt;/div&gt;
&lt;div class=&quot;event-nodeapi&quot;&gt;&lt;div class=&quot;session-end&quot;&gt;&lt;label&gt;End: &lt;/label&gt;Aug 31 2006 - 3:00pm&lt;/div&gt;&lt;/div&gt;
&lt;div class=&quot;event-nodeapi&quot;&gt;&lt;div class=&quot;session-tz&quot;&gt;&lt;label&gt;Timezone: &lt;/label&gt;Etc/GMT-5&lt;/div&gt;&lt;/div&gt;
&lt;p&gt;Description.&lt;/p&gt;
</description>
 <category domain="http://www.torontoigc.com/session/business">Business</category>
 <category domain="http://www.torontoigc.com/taxonomy/term/9">Roundtable</category>
 <pubDate>Sat, 30 Dec 2006 23:40:52 -0800</pubDate>
 <dc:creator>Chris Charabaruk</dc:creator>
 <guid isPermaLink="false">134 at http://www.torontoigc.com</guid>
</item>
<item>
 <title>Challenges of Independent Game Development</title>
 <link>http://www.torontoigc.com/conference/2006/sessions/challenges_independent_game_development</link>
 <description>&lt;div class=&quot;event-nodeapi&quot;&gt;&lt;div class=&quot;session-start&quot;&gt;&lt;label&gt;Start: &lt;/label&gt;Sep 1 2006 - 10:00am&lt;/div&gt;&lt;/div&gt;
&lt;div class=&quot;event-nodeapi&quot;&gt;&lt;div class=&quot;session-end&quot;&gt;&lt;label&gt;End: &lt;/label&gt;Sep 1 2006 - 11:00am&lt;/div&gt;&lt;/div&gt;
&lt;div class=&quot;event-nodeapi&quot;&gt;&lt;div class=&quot;session-tz&quot;&gt;&lt;label&gt;Timezone: &lt;/label&gt;Etc/GMT-5&lt;/div&gt;&lt;/div&gt;
&lt;p&gt;An open discussion / question and answer dealing with publishers vs self-publishing, digital distribution, intellectual property, marketing, government funding and other topics of interest for game developers.&lt;/p&gt;
</description>
 <category domain="http://www.torontoigc.com/session/business">Business</category>
 <category domain="http://www.torontoigc.com/taxonomy/term/9">Roundtable</category>
 <pubDate>Sat, 30 Dec 2006 23:54:35 -0800</pubDate>
 <dc:creator>Chris Charabaruk</dc:creator>
 <guid isPermaLink="false">136 at http://www.torontoigc.com</guid>
</item>
<item>
 <title>Video Games in the Classroom: Some Pedagogical Possibilities</title>
 <link>http://www.torontoigc.com/conference/2006/sessions/video_games_classroom_some_pedagogical_possibilities</link>
 <description>&lt;div class=&quot;event-nodeapi&quot;&gt;&lt;div class=&quot;session-start&quot;&gt;&lt;label&gt;Start: &lt;/label&gt;Sep 1 2006 - 11:00am&lt;/div&gt;&lt;/div&gt;
&lt;div class=&quot;event-nodeapi&quot;&gt;&lt;div class=&quot;session-end&quot;&gt;&lt;label&gt;End: &lt;/label&gt;Sep 1 2006 - 12:00pm&lt;/div&gt;&lt;/div&gt;
&lt;div class=&quot;event-nodeapi&quot;&gt;&lt;div class=&quot;session-tz&quot;&gt;&lt;label&gt;Timezone: &lt;/label&gt;Etc/GMT-5&lt;/div&gt;&lt;/div&gt;
&lt;p&gt;Videogames and education go together hand-in-hand. Based on an upcoming book by the presenter, this session outlines 25+ activities that are the perfect starting points for independent game design in the classroom. Getting students to think critically about video games - as consumers, critics, and creators - is the focus.&lt;/p&gt;
</description>
 <category domain="http://www.torontoigc.com/session/game_design">Game Design</category>
 <category domain="http://www.torontoigc.com/taxonomy/term/7">Lecture</category>
 <pubDate>Sat, 30 Dec 2006 23:57:42 -0800</pubDate>
 <dc:creator>Chris Charabaruk</dc:creator>
 <guid isPermaLink="false">137 at http://www.torontoigc.com</guid>
</item>
<item>
 <title>Productive Play: Making Fun Work and Work Fun</title>
 <link>http://www.torontoigc.com/conference/2006/sessions/productive_play_making_fun_work_and_work_fun</link>
 <description>&lt;div class=&quot;event-nodeapi&quot;&gt;&lt;div class=&quot;session-start&quot;&gt;&lt;label&gt;Start: &lt;/label&gt;Sep 1 2006 - 1:00pm&lt;/div&gt;&lt;/div&gt;
&lt;div class=&quot;event-nodeapi&quot;&gt;&lt;div class=&quot;session-end&quot;&gt;&lt;label&gt;End: &lt;/label&gt;Sep 1 2006 - 2:00pm&lt;/div&gt;&lt;/div&gt;
&lt;div class=&quot;event-nodeapi&quot;&gt;&lt;div class=&quot;session-tz&quot;&gt;&lt;label&gt;Timezone: &lt;/label&gt;Etc/GMT-5&lt;/div&gt;&lt;/div&gt;
&lt;p&gt;Blurring the boundary between working and gaming can create productive play. This 1-hour lecture compares and contrasts tasks associated with work and play, discusses &quot;the grind&quot; associated with MMO play, and presents a case-study example of how airport screeners could become not only playfully productive, but more effective.&lt;/p&gt;
</description>
 <category domain="http://www.torontoigc.com/session/game_design">Game Design</category>
 <category domain="http://www.torontoigc.com/taxonomy/term/7">Lecture</category>
 <pubDate>Sun, 31 Dec 2006 00:05:05 -0800</pubDate>
 <dc:creator>Chris Charabaruk</dc:creator>
 <guid isPermaLink="false">138 at http://www.torontoigc.com</guid>
</item>
<item>
 <title>Gaming Startups: Bridging the gap between the Code Hero and the Entrepreneur</title>
 <link>http://www.torontoigc.com/conference/2006/sessions/gaming_startups_bridging_gap_between_code_hero_and_entrepreneur</link>
 <description>&lt;div class=&quot;event-nodeapi&quot;&gt;&lt;div class=&quot;session-start&quot;&gt;&lt;label&gt;Start: &lt;/label&gt;Sep 1 2006 - 2:00pm&lt;/div&gt;&lt;/div&gt;
&lt;div class=&quot;event-nodeapi&quot;&gt;&lt;div class=&quot;session-end&quot;&gt;&lt;label&gt;End: &lt;/label&gt;Sep 1 2006 - 3:00pm&lt;/div&gt;&lt;/div&gt;
&lt;div class=&quot;event-nodeapi&quot;&gt;&lt;div class=&quot;session-tz&quot;&gt;&lt;label&gt;Timezone: &lt;/label&gt;Etc/GMT-5&lt;/div&gt;&lt;/div&gt;
&lt;p&gt;In the gaming community, a new game development startup or an independent studio is born everyday, but what separates the &#039;Blizzard to be&#039; from the one that never makes it to E3? Is it just the game or are there other factors? This presentation outlines the key to business management of a gaming startup and not just the business administration. It is an intimate look beyond the Gaming Engine and into the understanding of the Business Engine that drives a startup to studio fame.&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;http://www.torontoigc.com/conference/2006/sessions/gaming_startups_bridging_gap_between_code_hero_and_entrepreneur&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <category domain="http://www.torontoigc.com/session/business">Business</category>
 <category domain="http://www.torontoigc.com/taxonomy/term/6">Keynote</category>
 <pubDate>Sun, 31 Dec 2006 00:12:46 -0800</pubDate>
 <dc:creator>Chris Charabaruk</dc:creator>
 <guid isPermaLink="false">139 at http://www.torontoigc.com</guid>
</item>
<item>
 <title>The Technology Behind FUEL</title>
 <link>http://www.torontoigc.com/conference/2006/sessions/technology_behind_fuel</link>
 <description>&lt;div class=&quot;event-nodeapi&quot;&gt;&lt;div class=&quot;session-start&quot;&gt;&lt;label&gt;Start: &lt;/label&gt;Sep 1 2006 - 3:00pm&lt;/div&gt;&lt;/div&gt;
&lt;div class=&quot;event-nodeapi&quot;&gt;&lt;div class=&quot;session-end&quot;&gt;&lt;label&gt;End: &lt;/label&gt;Sep 1 2006 - 4:00pm&lt;/div&gt;&lt;/div&gt;
&lt;div class=&quot;event-nodeapi&quot;&gt;&lt;div class=&quot;session-tz&quot;&gt;&lt;label&gt;Timezone: &lt;/label&gt;Etc/GMT-5&lt;/div&gt;&lt;/div&gt;
&lt;p&gt;Description.&lt;/p&gt;
</description>
 <category domain="http://www.torontoigc.com/taxonomy/term/7">Lecture</category>
 <category domain="http://www.torontoigc.com/session/programming">Programming</category>
 <pubDate>Sun, 31 Dec 2006 00:20:12 -0800</pubDate>
 <dc:creator>Chris Charabaruk</dc:creator>
 <guid isPermaLink="false">140 at http://www.torontoigc.com</guid>
</item>
<item>
 <title>Developing &quot;Hegemony: Philip of Macedon&quot;</title>
 <link>http://www.torontoigc.com/conference/2006/sessions/developing_hegemony_philip_macedon</link>
 <description>&lt;div class=&quot;event-nodeapi&quot;&gt;&lt;div class=&quot;session-start&quot;&gt;&lt;label&gt;Start: &lt;/label&gt;Sep 1 2006 - 3:00pm&lt;/div&gt;&lt;/div&gt;
&lt;div class=&quot;event-nodeapi&quot;&gt;&lt;div class=&quot;session-end&quot;&gt;&lt;label&gt;End: &lt;/label&gt;Sep 1 2006 - 4:00pm&lt;/div&gt;&lt;/div&gt;
&lt;div class=&quot;event-nodeapi&quot;&gt;&lt;div class=&quot;session-tz&quot;&gt;&lt;label&gt;Timezone: &lt;/label&gt;Etc/GMT-5&lt;/div&gt;&lt;/div&gt;
&lt;p&gt;Description.&lt;/p&gt;
</description>
 <category domain="http://www.torontoigc.com/session/business">Business</category>
 <category domain="http://www.torontoigc.com/session/game_design">Game Design</category>
 <category domain="http://www.torontoigc.com/taxonomy/term/7">Lecture</category>
 <category domain="http://www.torontoigc.com/session/programming">Programming</category>
 <pubDate>Sat, 30 Dec 2006 23:48:06 -0800</pubDate>
 <dc:creator>Chris Charabaruk</dc:creator>
 <guid isPermaLink="false">135 at http://www.torontoigc.com</guid>
</item>
<item>
 <title>Industry Quality of Life</title>
 <link>http://www.torontoigc.com/conference/2006/sessions/industry_quality_life</link>
 <description>&lt;div class=&quot;event-nodeapi&quot;&gt;&lt;div class=&quot;session-start&quot;&gt;&lt;label&gt;Start: &lt;/label&gt;Sep 1 2006 - 4:00pm&lt;/div&gt;&lt;/div&gt;
&lt;div class=&quot;event-nodeapi&quot;&gt;&lt;div class=&quot;session-end&quot;&gt;&lt;label&gt;End: &lt;/label&gt;Sep 1 2006 - 5:00pm&lt;/div&gt;&lt;/div&gt;
&lt;div class=&quot;event-nodeapi&quot;&gt;&lt;div class=&quot;session-tz&quot;&gt;&lt;label&gt;Timezone: &lt;/label&gt;Etc/GMT-5&lt;/div&gt;&lt;/div&gt;
&lt;p&gt;With several class action lawsuits having been filed against publishers for unpaid overtime, Quality of Life has become much more of an issue to both workers and companies. This round table will discuss the current state of Quality of Life in the game industry.&lt;/p&gt;
</description>
 <category domain="http://www.torontoigc.com/session/business">Business</category>
 <category domain="http://www.torontoigc.com/taxonomy/term/9">Roundtable</category>
 <pubDate>Sun, 31 Dec 2006 00:24:39 -0800</pubDate>
 <dc:creator>Chris Charabaruk</dc:creator>
 <guid isPermaLink="false">141 at http://www.torontoigc.com</guid>
</item>
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